Price: $0.15090 2.9605%
Market Cap: $22.92B 0.7601%
Volume (24h): 1.55B 0%
Dominance: 0.7601%
Price: $0.15090 2.9605%
Market Cap: $22.92B 0.7601%
Volume (24h): 1.55B 0%
Dominance: 0.7601% 0.7601%
  • Price: $0.15090 2.9605%
  • Market Cap: 22.92B 0.7601%
  • Volume (24h): 1.55B 0%
  • Dominance: 0.7601% 0.7601%
  • Price: $0.15090 2.9605%
Home > 视频 > "Ten Circles" 100% by NormDanchik (Demon-Coin) | Geometry Dash 2.2

"Ten Circles" 100% by NormDanchik (Demon-Coin) | Geometry Dash 2.2

Release: 2026/07/09 04:00 Reading: 0

Original author:LegorasKun

Original source:https://www.youtube.com/embed/XDUiNEjALDI

Enjoyment: 29/100 I expected this to be a quick easy demon: open the game, record it, beat it, and move on. Instead, it completely ruined my expectations. While the visuals clearly take inspiration from classic Nine Circles, this lne tries to improve with brighter colors and some nice 3D touches, but the overall presentation never convinced me. It feels like an easy recreation of levels like "Tenth circle" rather than something with its own identity, and despite the effort put into the decoration, i never found it particularly memorable, Robtop was on point not giving it epic. The gameplay is where the experience completely fell apart for me. Without the coins, it would be a decent challenge, but the third mini coin alone almost ruins the entire level. Its activation is frustratingly inconsistent and gives almost no visual feedback, forcing you to reach the end just to realize you missed it. That turned what should have been a short completion into an hour of repeated deaths, frustration, and wasted attempts. The ending doesn't help either, relying on awkward fast slope interactions and unreadable vehicle transitions that feel more luck based than satisfying. The pacing also works against the level. Nearly the first third is slow, visually empty, and honestly boring before the gameplay finally becomes interesting. Once the wave sections begin, the level improves considerably, but by then it already feels like it has wasted too much of the player's time. Even the difficulty feels misplaced, i honestly think it plays much closer to a medium demon than an easy demon. More than disappointing, this level simply made me angry. I genuinely lost my patience in a way i hadn't in a long time, and that's probably the best way to describe my experience with it. I can appreciate some of the visual ideas, and i truly believe the gameplay could have been enjoyable without the terrible coin design, but as it stands, this is a frustrating, exhausting experience that never lived up to the potential it had.

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